Já falei de Tom Bissell noutro momento e, provavelmente, deste livro. De leituras recentes sobre videojogos esta foi a obra que mais me marcou, porque algumas das minhas ideias vão ao encontro das do autor mas também porque é contemporâneo a algumas linhas do discurso em volta dalgumas problemáticas do universo dos videojogos na actualidade.
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A narrativa de "Spec Ops: The Line"
A noisy group of video-game critics and theoreticians laments the rise of story in games. Games, in one version of this view, are best exemplified as total play, wherein the player is an immaterial demiurge and the only "narrative" is what is anecdotally generated during play. (Tetris would be the best example of this sort of game.) My suspicion is that this lament comes less from frustration with story qua story than it does from the narrative butterfingers on outstanding display in the vast majority of contemporary video games. I share that frustration. I also love being the agent of chaos in the video-game world. What I want from games - a control as certain and seamless as the means by which I am being controlled - may be impossible, and I am back to where I began. Reload.
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